Epic Default Productions

Of realism and shooting

by on Dec.13, 2008, under Braindump, Rants

This shouldnt happen as much as it does.

This shouldnt happen as much as it does.

Warning!

Rant Level: Red exceeded!

I’ve been noticing quite the increase in games where picking up weapons and other items have become a major part of playing the game.
Of course this means I’m going to pick this system to shreds as much as I possibly can.
Hit the jump for more.

As I previously stated, more and more games are including RPG elements in their gameplay. Most of these elements are item drops, and damage ratios. One of the things that has always annoyed me has been the percentage of drop rates. If I see a weapon/piece of armor on a character that I kill from a sword/shotgun/hadoken to the face, I want to get his damn armor. If I loot his body, I want to find it on his corpse. I don’t want to kill him, and then search his body, only to find some junk items and some money. If I killed the damn guy, and I see the Super Sword of smiting and inferno on his freaking character model, I want to find it when I fucking loot his corpse.
This has always annoyed me, especially because the drop ratios of such things are so ridiculously low, that you might as well go craft one in real life. It probably won’t take as long, and you can actually kill people with it.

Another thing that has been annoying me recently that is happening more and more to RPG’s. Damage systems. More RPG’s are trying to be released to the more hardcore crowd, which is good, but it’s also very annoying to some of the the mid level RPGers like myself. I don’t spend 600+ hours a year playing WoW, but that doesn’t mean I won’t play Fallout 3 for 16 hours at a time. I tried to get my uncle to play Fallout 3, since he has heard of it, and I thought it would be entertaining to watch him squirm at the massive amount of gore. He immediately ran into Megaton, and promptly shot the sheriff in the head with his pistol. Of course, he got a face full of boomstick, and was promptly killed. After he died, looked at me and said “I shot him in the head, AT POINT BLANK RANGE. Why didn’t he die?” I had to answer with “I don’t know.”
Most adults with a reasonable IQ can make the assumption that Pistol+Point Blank+Bullet+Face=Death. But if they play shooter RPG’s, or similar genres of video games, they realize that it very rarely works. If I’m playing Halo, and I shoot someone in the head, there’s a reason for it. Because these are heavily armored super soldiers. But when I shoot someone in Fallout 3 in the head, and they have no armor but the hair on their head, they should die a gory, bloody, painful death.
In conclusion, don’t listen to those bullshit ads that call a game “Realistic” because it’s these kinds of things that take the immersion away.
~Snifit

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1 comment for this entry:
  1. john

    but dylan they put unrealistic elements in just to piss you off!:D but really the reason they do it is because they know if they make it to easy you won’t like it so either put some kind of unrealistic element in there or you will die first shot you get but they make it as realistic as they can with these unrealistic elements and i’ve said elements alot but it makes you want to play more when your challenged.

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